ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "PP-Skelet" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_stockl.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_stockl.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Cone.TacStance = 0.2 weapon.Zoom.IdleSway = weapon.Zoom.IdleSway * 0.8 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9 weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85 weapon.Animations.Equip = weapon.Animations.Equip_Stock weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(-0.15, 0, 0) weapon.Zoom.Blur.EyeFocusDistance = 7 end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon:SetViewModel("models/viper/mw/weapons/v_makarov_stock.mdl") end