ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "80 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_drummag.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_drummag.vmt") --Current mag ATTACHMENT.BulletList = { [0] = {"j_bullet1"}, [1] = {"j_bullet2"}, [2] = {"j_bullet3"}, [3] = {"j_bullet4"}, [4] = {"j_bullet5"}, [5] = {"j_bullet6"}, [6] = {"j_bullet7"}, [7] = {"j_bullet8"}, [8] = {"j_bullet9"}, [9] = {"j_bullet10"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 80 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg weapon.Animations.Inspect = weapon.Animations.Inspect_Drum weapon.Animations.Equip = weapon.Animations.Equip_Drum weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85 weapon.Animations.Reload_Fast.Fps = weapon.Animations.Reload_Fast.Fps * 0.85 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85 weapon.Animations.Reload_Empty_Fast.Fps = weapon.Animations.Reload_Empty_Fast.Fps * 0.85 end