ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = ".300 Blackout 30-Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_magsub.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_magsub.vmt") --Current mag ATTACHMENT.BulletList = { [0] = {"j_bullet_02"}, [1] = {"j_bullet_02"}, [2] = {"j_bullet_02"}, [3] = {"j_bullet_03"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon:doCalConversionStats() weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15 weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15 end