ATTACHMENT.Base = "att_vm_vertgrip02" ATTACHMENT.BonemergeToCategory = {"Barrels"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then weapon:SetGripPoseParameter("grip_vert_barshort_offset") else weapon:SetGripPoseParameter("grip_gripvert_offset") end end