ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "60 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_mcharlie_xmags2.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_mcharlie_xmags2_clip.vmt") ATTACHMENT.BulletList = { [1] = {"j_bullet_02"}, [2] = {"j_bullet_03"}, [3] = {"j_bullet_04"} } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 60 weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg || weapon.Animations.Reload weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg || weapon.Animations.Reload_Empty weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast || weapon.Animations.Reload_Fast weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast || weapon.Animations.Reload_Empty_Fast weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9 --weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.2 end