ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "45 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_anov94_xmags.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_anov94_xmags.vmt") --bullets arent rigged local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Primary.ClipSize = 45 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9 weapon:doSmgStats() end