ATTACHMENT.Base = "att_laser" ATTACHMENT.Name = "5mW Laser" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser02.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser02.vmt") ATTACHMENT.Laser = { BeamMaterial = Material("mw19_laserbeam.vmt"), DotMaterial = Material("sprites/light_glow02_add.vmt"), BeamSize = 15, BeamWidth = 1, DotSize = 5, Color = Color(0, 255, 0, 255), Attachment = "laser" } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97 weapon.Cone.Hip = weapon.Cone.Hip * 0.85 weapon.Cone.Ads = weapon.Cone.Ads * 0.85 if weapon.Cone.TacStance then weapon.Cone.TacStance = weapon.Cone.TacStance * 0.85 end weapon.Cone.Increase = weapon.Cone.Increase * 0.85 end