ATTACHMENT.Base = "att_laser" ATTACHMENT.Name = "Tac Laser" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser01.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser01.vmt") ATTACHMENT.Laser = { BeamMaterial = Material("mw19_laserbeam.vmt"), DotMaterial = Material("sprites/light_glow02_add.vmt"), BeamSize = 15, BeamWidth = 1, DotSize = 5, Color = Color(0, 255, 0, 255), Attachment = "laser" } ATTACHMENT.Flashlight = { FlashlightMaterial = Material("effects/flashlight001.vmt"), Color = Color(255, 255, 255, 255), Attachment = "laser" } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Cone.Hip = weapon.Cone.Hip * 0.9 weapon.Cone.Ads = weapon.Cone.Ads * 0.9 weapon.Cone.Increase = weapon.Cone.Increase * 0.9 weapon.Zoom.IdleSway = weapon.Zoom.IdleSway * 0.9 end