ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "Hollow Stock Mod" ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_stockl.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_stockl.vmt") ATTACHMENT.Bodygroups = { ["tag_stock"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1 end