ATTACHMENT.Base = "att_optic_10x" ATTACHMENT.Name = "Scope" ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_scope_kilo98.vmt") ATTACHMENT.Optic = { HideModel = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98_lens_hide.mdl"), LensHideMaterial = Material("viper/mw/weapons/kilo98/weapon_vm_sn_kilo98_scopeglass.vmt"), LensBodygroup = "lens", FOV = 7, ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic Thermal = false } ATTACHMENT.Bodygroups ={ ["tag_sight"] = 2, ["tag_rail"] = 0, } ATTACHMENT.Reticle = { Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"), Size = 5000, Color = Color(255, 255, 255, 255), Attachment = "reticle", Offset = Vector(-0.09, 0.01, 0) } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope weapon.Animations.Reload_End = weapon.Animations.reload_end_scope weapon.Animations.Rechamber = weapon.Animations.rechamber_scope end