ATTACHMENT.Base = "att_accessory" ATTACHMENT.Name = "Sling" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_sling.vmt") ATTACHMENT.Bodygroups = { ["sling"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon.m_slingTarget = 0 weapon.m_slingLerp = 0 end