ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "Singuard Custom 25.1\"" ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barmid.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_barmid.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93 end