ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "Singuard Arms Whisper" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_barsil.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_barsil.vmt") ATTACHMENT.ExcludedCategories = {"Muzzle Devices"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Cone.Hip = weapon.Cone.Hip * 0.95 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05 weapon:doSuppressorStats() weapon.ParticleEffects.MuzzleFlash = "mwb_suppressor_0" end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) if(!weapon:HasAttachment("attachment_vm_ar_kilo433_drum_mag")) then end end