ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "9 Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/hdromeo/attachment_vm_sn_hdromeo_xmag2.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/hdromeo/icon_attachment_sn_hdromeo_xmag2.vmt") --Current mag ATTACHMENT.BulletList = { [1] = {"j_bullet1"}, [2] = {"j_bullet2"}, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Reload = weapon.Animations.reload_xmag weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85 weapon.Primary.ClipSize = 9 end