ATTACHMENT.Base = "att_grip" ATTACHMENT.Name = "Tactical Foregrip" ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_angledgrip02.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_angledgrip02.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08 weapon.Recoil.Horizontal[1] = self:ChangeRecoil(weapon.Recoil.Horizontal[1], 1.02) weapon.Recoil.Horizontal[2] = self:ChangeRecoil(weapon.Recoil.Horizontal[2], 1.02) weapon.Recoil.Vertical[1] = self:ChangeRecoil(weapon.Recoil.Vertical[1], 1.02) weapon.Recoil.Vertical[2] = self:ChangeRecoil(weapon.Recoil.Vertical[2], 1.02) weapon.Zoom.IdleSway = weapon.Zoom.IdleSway * 0.8 end