ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "FORGE TAC Ballast Pack" ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stockl.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stockl.vmt") ATTACHMENT.Bodygroups ={ ["tag_stock"] = 0 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.06 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.06 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02 weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.02 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.02 end