ATTACHMENT.Base = "att_vm_silencer01" ATTACHMENT.Name = "Lightweight Suppressor" ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_silencer01.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_silencer02.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) end