ATTACHMENT.Base = "att_muzzle" ATTACHMENT.Name = "Choke" ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_choke.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_sh_romeo870_choke.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Cone.Hip = weapon.Cone.Hip * 0.88 weapon.Cone.Ads = weapon.Cone.Ads * 0.88 end