ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "Cronen Equilibrium" ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_stockstable.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_stockstable.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9 end