ATTACHMENT.Base = "att_optic_10x" ATTACHMENT.Name = "Sniper Scope" ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_scope.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_scope.vmt") ATTACHMENT.Bodygroups = { ["tag_rail"] = 1, } ATTACHMENT.Optic = { LensHideMaterial = Material("viper/mw/weapons/charlie725/weapon_vm_sh_charlie725_huntingscope_lens.vmt"), HideModel = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_scope_hide.mdl"), LensBodygroup = "lens", FOV = 7, ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic Thermal = false } ATTACHMENT.Reticle = { Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"), Size = 2000, Color = Color(255, 255, 255, 255), Attachment = "reticle" } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Zoom.ViewModelFovMultiplier = weapon.Zoom.ViewModelFovMultiplier * 0.9 weapon.Animations.Reload = weapon.Animations.reload_scope weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope end