ATTACHMENT.Base = "att_vm_compensator_shgn01" ATTACHMENT.Name = "Compensator" ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_comp.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_comp.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) end