ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "Factory Aluminum Stock" ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_stockmrkt.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/beta/icon_attachment_sm_beta_stockmrkt.vmt") -- ATTACHMENT.Bodygroups = { -- ["tag_stock"] = 1 -- } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15 end