--Class for VElements that have two magazines in their animations require("mw_utils") ATTACHMENT.Base = "att_magazine" ATTACHMENT.VElement2 = { Bone = "j_mag2", Position = Vector(), Angles = Angle(), Offsets = {} } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Init(weapon) BaseClass.Init(self, weapon) if (CLIENT) then self.m_Model2 = ClientsideModel(self.Model, weapon.RenderGroup) self.m_Model2:SetRenderMode(weapon.RenderMode) self.m_Model2:SetMoveType(MOVETYPE_NONE) self.m_Model2:SetOwner(weapon:GetViewModel()) self.m_Model2.bAttachmentRenderOverride = self.RenderOverride self.m_Model2:FollowBone(weapon:GetViewModel(), mw_utils.LookupBoneCached(weapon:GetViewModel(), self.VElement2.Bone)) --hack to move element local oldve = table.Copy(self.VElement) local oldModel = self.m_Model self.VElement = table.Copy(self.VElement2) self.m_Model = self.m_Model2 weapon:MoveVElement(weapon:GetViewModel(), self) self.VElement = oldve self.m_Model = oldModel end end function ATTACHMENT:OnRemove(weapon) BaseClass.OnRemove(self, weapon) if (CLIENT) then if (IsValid(self.m_Model2)) then self.m_Model2:Remove() end end end function ATTACHMENT:Render(weapon) BaseClass.Render(self, weapon) if (IsValid(self.m_Model2)) then -- self.m_Model2:DrawModel() end end