ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "Forge TAC CQB" ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stockl.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stockl.vmt") ATTACHMENT.Bodygroups = { ["tag_stock"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15 end