ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "622mm Long Barrel" ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_lmgbarrel.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_lmgbarrel.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.14 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.14 weapon.Cone.Hip = weapon.Cone.Hip * 0.9 end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) -- weapon:SetGripPoseParameter("grip_smg_pose_offset") end