ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "FORGE TAC Ballast Pack" ATTACHMENT.Model = Model("models/viper/mw/attachments/asierra12/attachment_vm_ar_asierra12_stockh.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/asierra12/icon_attachment_ar_asierra12_stockh.vmt") ATTACHMENT.Bodygroups ={ ["tag_stock"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.13 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.13 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95 end