ATTACHMENT.Base = "att_ammo" ATTACHMENT.Name = "Slugs" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_ammo.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Bullet.Damage[1] = 120 weapon.Bullet.Damage[2] = 40 weapon.Bullet.EffectiveRange = 35 weapon.Bullet.NumBullets = 1 weapon.Cone.Ads = 0.15 weapon.Projectile = { Class = "mg_slug", Speed = 4000, Gravity = 2 } end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon.Primary.TrailingSound = nil weapon.ParticleEffects.MuzzleFlash = "mwb_muzzle_sg_2" end