ATTACHMENT.Base = "att_ammo" ATTACHMENT.Name = "Explosive Rounds" ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_caldb.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:OnImpact(weapon, dmgInfo, tr) BaseClass.OnImpact(self, weapon, dmgInfo, tr) if (SERVER) then util.BlastDamage(weapon, weapon:GetOwner(), tr.HitPos, self.Radius || 32, weapon.Bullet.Damage[1] / weapon.Bullet.NumBullets) end ParticleEffect(self.Particle || "mwb_he_impact_effect", tr.HitPos, tr.HitNormal:Angle()) util.Decal("FadingScorch", tr.HitPos + tr.HitNormal, tr.HitPos - (tr.HitNormal * 3), {weapon, weapon:GetOwner()}) sound.Play("MW.ExplosiveRounds", tr.HitPos, SNDLVL_100dB, 100, 1) weapon:MakeLight(tr.HitPos, Color(255, 150, 0), 1, CurTime() + 0.5) dmgInfo:SetDamageType(dmgInfo:GetDamageType() + DMG_BLAST + DMG_AIRBOAT + DMG_ALWAYSGIB) end function ATTACHMENT:PostProcess(weapon) BaseClass.PostProcess(self, weapon) weapon.Projectile = nil weapon.Primary.TrailingSound = nil weapon.ParticleEffects.MuzzleFlash = "mwb_muzzle_sg_3" end