ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "Singuard Arms Marksman" ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stockh.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_stockh.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Recoil.Punch = weapon.Recoil.Punch * 0.5 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5 weapon.Recoil.AdsShakeMultiplier = weapon.Recoil.AdsShakeMultiplier * 0.5 end