ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "Singuard Arms Pro" ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barmid.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barmid.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93 --weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1 weapon.Projectile.Speed = weapon.Projectile.Speed * 1.15 weapon.Cone.Hip = weapon.Cone.Hip * 0.9 end