ATTACHMENT.Base = "att_stock" ATTACHMENT.Name = "Skeleton Stock Folded" ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgstock.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgstock_akilo47.vmt") ATTACHMENT.VElement = { Bone = "tag_stock_attach", Position = Vector(2.5, 0, 0), Angles = Angle(), Offsets = {} } ATTACHMENT.Bodygroups ={ ["tag_stock"] = 0, } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Recoil.AdsMultiplier = 0.5 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26 end