ATTACHMENT.Base = "att_muzzle" ATTACHMENT.Name = "Bayonet" ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_bayonet_akilo47.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_bayonet_akilo47.vmt") ATTACHMENT.BonemergeToCategory = {"Barrels"} ATTACHMENT.ExcludedAttachments = {"attachment_vm_ar_akilo47_smgbarrel", "attachment_vm_ar_akilo47_smgbarcust"} ATTACHMENT.AttachmentBodygroups ={ ["tag_tip"] = 1, ["tip"] = 1 } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Animations.Melee = weapon.Animations.Melee_Bayonet weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_Bayonet weapon.Animations.Melee_Hit_Bayonet.Damage = 100 end