ATTACHMENT.Base = "att_magazine" ATTACHMENT.Name = "5.45x39mm 30-Round Mags" ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgmag.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgmag_akilo47.vmt") ATTACHMENT.BulletList = { [1] = {"j_ammo1_secondary"}, [2] = {"j_ammo2_secondary"}, [3] = {"j_ammo3_secondary"}, [4] = {"j_ammo4_secondary"} } ATTACHMENT.ReserveBulletList = { [1] = {"j_ammo1"}, [2] = {"j_ammo2"}, [3] = {"j_ammo3"}, [4] = {"j_ammo4"} } local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon:doSmgStats() weapon.Primary.ClipSize = 30 weapon.Primary.RPM = 690 weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.85 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.85 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95 weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85 weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85 weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85 weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85 weapon.PrintName = "AK-74" if weapon:HasAttachment("attachment_vm_ar_akilo47_smgstock_unfolded") || weapon:HasAttachment("attachment_vm_ar_akilo47_smgstock") then weapon.PrintName = "AKS-74" end if weapon:HasAttachment("attachment_vm_ar_akilo47_smgbarrel") || weapon:HasAttachment("attachment_vm_ar_akilo47_smgbarcust") then weapon.PrintName = "AKS-74U" end if weapon:HasAttachment("attachment_vm_ar_akilo47_custombarrel") then weapon.PrintName = "AK-12" end end