ATTACHMENT.Base = "att_barrel" ATTACHMENT.Name = "Spetsnaz Elite" ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_custombarrel.mdl") ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_custombarrel_akilo47.vmt") local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base) function ATTACHMENT:Stats(weapon) BaseClass.Stats(self, weapon) weapon.Cone.Increase = weapon.Cone.Increase * 0.9 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1 end