AddCSLuaFile() MW_ATT_KEYS["attachment_vm_sm_uzulu_mag"] = { Name = "Default Magazine", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_mag.mdl"), Stats = function(weapon) weapon.Animations.Reload = weapon.Animations.Reload weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty end } MW_ATT_KEYS["attachment_vm_sm_uzulu_xmag2"] = { Name = "50 Round Mags", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_xmag2.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_xmag2.vmt"), Stats = function(weapon) weapon.Primary.ClipSize = 50 weapon.Animations.Reload = weapon.Animations.Reload_Xmag weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_magcalcust9mm"] = { Name = "9x19mm 32-Round Mags", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_mag.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_mag.vmt"), Stats = function(weapon) weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.89 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.99 weapon.Primary.ClipSize = 32 weapon.Primary.RPM = 960 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_magcalcust"] = { Name = ".41 AE 32-Round Mags", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_magcalcust.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_mag_clip.vmt"), Stats = function(weapon) weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.15 weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.15 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15 weapon.Primary.ClipSize = 32 weapon.Primary.RPM = 500 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_xmags"] = { Name = "40 Round Mags", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_xmags.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_xmags.vmt"), Stats = function(weapon) weapon.Primary.ClipSize = 40 weapon.Animations.Reload = weapon.Animations.Reload_Xmag weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97 weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95 weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_suppressor"] = { Name = "Monolithic Suppressor", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_suppressor.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_suppressor.vmt"), Stats = function(weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_barrel"] = { Name = "Default", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barrel.mdl"), } MW_ATT_KEYS["attachment_vm_sm_uzulu_barcust"] = { Name = "FSS Carbine Pro", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barcust.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barrel_v13.vmt"), Stats = function(weapon) weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.12 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.12 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_barlong"] = { Name = "16.5 Factory Carbine", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barlong.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barlong.vmt"), Stats = function(weapon) weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_barmid"] = { Name = "13.1 First Responder", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barmid.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barmid.vmt"), Stats = function(weapon) weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_barshort"] = { Name = "8.5 Factory Mini", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barshort.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barshort.vmt"), Stats = function(weapon) weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92 weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92 weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_stock"] = { Name = "Default", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stock.mdl"), Stats = function(weapon) end } MW_ATT_KEYS["attachment_vm_sm_uzulu_stock_folded"] = { Name = "Folded Stock", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stock_folded.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_stock.vmt"), Stats = function(weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25 weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2 end } MW_ATT_KEYS["attachment_vm_sm_uzulu_stockh"] = { Name = "Standard-Issue Wood Stock", Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stockh.mdl"), Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_stockh.vmt"), Stats = function(weapon) weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.82 weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.82 weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9 weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9 weapon.Recoil.AdsMultiplier = 0 end }