AddCSLuaFile() MW_ATT_KEYS["attachment_vm_ar_mike4_mag"] = { Name = "Default Magazine", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag.mdl"), Stats = function(self) self.Animations.Reload = self.Animations.Reload self.Animations.Reload_Empty = self.Animations.Reload_Empty end } local function doCalConversionStats(self) local bSup1 = self:HasAttachment("attachment_vm_silencer_east01") local bSup2 = self:HasAttachment("attachment_vm_silencer02") local bSup3 = self:HasAttachment("attachment_vm_silencer03") local bSup4 = self:HasAttachment("attachment_vm_silencer04") local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil") local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5") if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then self.Primary.Sound = Sound("mw19_mcharlie.fire.cal") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_SMG.Outside"), Reflection = Sound("Reflection_AR.Outside") }, Inside = { Layer = Sound("Atmo_SMG.Inside"), Reflection = Sound("Reflection_AR.Inside") } } } end self.Primary.Ammo = "SMG1" self.Shell = "mwb_shelleject_9mm" end MW_ATT_KEYS["attachment_vm_ar_mike4_calsmg"] = { Name = "9mm Para 32-Round Mags", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_calsmg.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_calsmg.vmt"), Stats = function(self) self.Primary.ClipSize = 32 self.Animations.Reload = self.Animations.Reload_Calsmg self.Animations.Reload_Empty = self.Animations.Reload_Empty_Calsmg self.Animations.Reload_Fast = self.Animations.Reload_Calsmg_Fast self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Calsmg_Fast self.Bullet.Damage[1] = self.Bullet.Damage[1] * 0.7 self.Bullet.Damage[2] = self.Bullet.Damage[2] * 0.8 self.Bullet.EffectiveRange = self.Bullet.EffectiveRange * 0.6 self.Bullet.DropOffStartRange = self.Bullet.DropOffStartRange * 0.6 self.Primary.RPM = self.Primary.RPM * 1.25 self.Animations.Draw.Fps = self.Animations.Draw.Fps * 1.1 self.Animations.Holster.Fps = self.Animations.Holster.Fps * 1.1 self.Cone.Increase = self.Cone.Increase * 0.5 doCalConversionStats(self) end } MW_ATT_KEYS["attachment_vm_ar_mike4_xmags"] = { Name = "50 Round Mags", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags.vmt"), Stats = function(self) self.Primary.ClipSize = 50 self.Animations.Reload = self.Animations.Reload_Xmag self.Animations.Reload_Empty = self.Animations.Reload_Empty_Xmag self.Animations.Reload_Fast = self.Animations.Reload_Xmag_Fast self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Xmag_Fast self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 0.95 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 0.95 self.Animations.Reload.Fps = self.Animations.Reload.Fps * 0.9 self.Animations.Reload_Empty.Fps = self.Animations.Reload_Empty.Fps * 0.9 end } MW_ATT_KEYS["attachment_vm_ar_mike4_mag_v5"] = { Name = ".458 SOCOM 10-Round Mags", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v5.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag_v5.vmt"), Stats = function(self) self.Primary.ClipSize = 10 self.Animations.Reload = self.Animations.Reload self.Animations.Reload_Empty = self.Animations.Reload_Empty self.Animations.Reload_Fast = self.Animations.Reload_Fast self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast self.Bullet.EffectiveRange = self.Bullet.EffectiveRange * 1.25 self.Bullet.Damage[1] = self.Bullet.Damage[1] * 1.4 self.Bullet.Damage[2] = self.Bullet.Damage[2] * 1.4 self.Primary.RPM = self.Primary.RPM * 0.75 doSocomConversionStats(self) end } MW_ATT_KEYS["attachment_vm_ar_mike4_carryhandle"] = { Name = "Carry Handle", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_carryhandle.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_carryhandle.vmt"), Stats = function(self) end } MW_ATT_KEYS["attachment_vm_ar_mike4_carryhandle_v18"] = { Name = "Carry Handle", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_carryhandle_v18.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_carryhandle.vmt"), Stats = function(self) end } MW_ATT_KEYS["attachment_vm_ar_mike4_xmags2"] = { Name = "60 Round Mags", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags2.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags2.vmt"), Stats = function(self) self.Primary.ClipSize = 60 self.Animations.Reload = self.Animations.Reload_XmagLrg self.Animations.Reload_Empty = self.Animations.Reload_Empty_XmagLrg self.Animations.Reload_Fast = self.Animations.Reload_XmagLrg_Fast self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_XmagLrg_Fast self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 0.95 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 0.95 self.Animations.Draw.Fps = self.Animations.Draw.Fps * 0.9 self.Animations.Holster.Fps = self.Animations.Holster.Fps * 0.9 self.Animations.Reload.Fps = self.Animations.Reload.Fps * 0.85 self.Animations.Reload_Empty.Fps = self.Animations.Reload_Empty.Fps * 0.85 end } MW_ATT_KEYS["attachment_vm_ar_mike4_barrel"] = { Name = "Default", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel.mdl") } MW_ATT_KEYS["attachment_vm_ar_mike4_custombarrel"] = { Name = "Corvus Custom Marksman", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_custombarrel.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barcust_mike4.vmt"), Stats = function(self) self.Cone.Hip = self.Cone.Hip * 0.95 self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 0.92 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 0.92 self.Animations.Draw.Fps = self.Animations.Draw.Fps * 0.94 self.Animations.Holster.Fps = self.Animations.Holster.Fps * 0.94 self.Bullet.EffectiveRange = self.Bullet.EffectiveRange * 1.1 self.Bullet.DropOffStartRange = self.Bullet.DropOffStartRange * 1.1 end } MW_ATT_KEYS["attachment_vm_ar_mike4_mike203barrel"] = { Name = "Stock M16 Grenadier", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mike203barrel.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barmid_mike4.vmt"), Stats = function(self) self.Cone.Hip = self.Cone.Hip * 0.95 self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 0.95 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 0.95 self.Animations.Draw.Fps = self.Animations.Draw.Fps * 0.9 self.Animations.Holster.Fps = self.Animations.Holster.Fps * 0.9 self.Bullet.EffectiveRange = self.Bullet.EffectiveRange * 1.1 self.Bullet.DropOffStartRange = self.Bullet.DropOffStartRange * 1.1 end } MW_ATT_KEYS["attachment_vm_ar_mike4_shortbarrel"] = { Name = "FSS 11.5 Commando", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_shortbarrel.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barshort_mike4.vmt"), Stats = function(self) self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 1.13 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 1.13 self.Animations.Draw.Fps = self.Animations.Draw.Fps * 1.15 self.Animations.Holster.Fps = self.Animations.Holster.Fps * 1.15 self.Bullet.EffectiveRange = self.Bullet.EffectiveRange * 0.9 self.Bullet.DropOffStartRange = self.Bullet.DropOffStartRange * 0.9 end } MW_ATT_KEYS["attachment_vm_ar_mike4_barrel_v3_alt"] = { Name = "FSS 14.5 Tac Lite", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v3_alt.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_bar_mike4_v03.vmt"), Stats = function(self) self.Cone.Hip = self.Cone.Hip * 0.95 self.Cone.Ads = self.Cone.Ads * 0.95 self.Cone.Increase = self.Cone.Increase * 0.85 self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 1.07 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 1.07 self.Recoil.AdsMultiplier = self.Recoil.AdsMultiplier * 1.05 end } MW_ATT_KEYS["attachment_vm_ar_mike4_barsil"] = { Name = "FSS 12.4 Predator", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barsil.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt"), Stats = function(self) self.Cone.Hip = self.Cone.Hip * 0.95 self.Cone.Ads = self.Cone.Ads * 0.95 self.Cone.Increase = self.Cone.Increase * 0.85 self.Recoil.AdsMultiplier = self.Recoil.AdsMultiplier * 1.05 self.Bullet.EffectiveRange = self.Bullet.EffectiveRange * 1.04 self.Bullet.DropOffStartRange = self.Bullet.DropOffStartRange * 1.04 end } MW_ATT_KEYS["attachment_vm_ar_mike4_stock"] = { Name = "Default", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock.mdl"), Stats = function(self) end } MW_ATT_KEYS["attachment_vm_ar_mike4_stockno"] = { Name = "No Stock", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stockno.mdl"), Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_no.vmt"), Stats = function(self) self.Recoil.AdsMultiplier = 0.5 self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 1.26 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 1.26 self.Animations.Draw.Fps = self.Animations.Draw.Fps * 1.26 self.Animations.Holster.Fps = self.Animations.Holster.Fps * 1.26 end } MW_ATT_KEYS["attachment_vm_ar_mike4_customstock"] = { Name = "M-16 Stock", Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_customstock.mdl"), Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_stockcust_mike4.vmt"), Stats = function(self) self.Recoil.Vertical[1] = self.Recoil.Vertical[1] * 0.86 self.Recoil.Vertical[2] = self.Recoil.Vertical[2] * 0.86 self.Recoil.Horizontal[1] = self.Recoil.Horizontal[1] * 0.86 self.Recoil.Horizontal[2] = self.Recoil.Horizontal[2] * 0.86 self.Animations.Ads_In.Fps = self.Animations.Ads_In.Fps * 0.89 self.Animations.Ads_Out.Fps = self.Animations.Ads_Out.Fps * 0.89 self.Animations.Draw.Fps = self.Animations.Draw.Fps * 0.92 self.Animations.Holster.Fps = self.Animations.Holster.Fps * 0.92 end }