AddCSLuaFile() local SligWolf_Addons = SligWolf_Addons if not SLIGWOLF_ADDON then SligWolf_Addons.AutoLoadAddon(function() end) return end SLIGWOLF_ADDON:AddSoundScript({ name = "null", channel = CHAN_AUTO, volume = 0, level = 75, sound = "common/null.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "indicator.on", channel = CHAN_AUTO, volume = 0.15, level = 75, pitch = 100, sound = "sligwolf/base/indicator_on.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "indicator.off", channel = CHAN_AUTO, volume = 0.15, level = 75, pitch = 75, sound = "sligwolf/base/indicator_on.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.click", channel = CHAN_STATIC, volume = 1.5, level = 70, sound = "sligwolf/base/talk.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.switchclick", channel = CHAN_STATIC, volume = 1.0, level = 70, sound = "sligwolf/base/light.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.carhorn", channel = CHAN_STATIC, level = 90, sound = "sligwolf/base/carhorn.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.carhorn2", channel = CHAN_STATIC, level = 90, sound = "sligwolf/base/carhorn2.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.bikehorn", channel = CHAN_STATIC, level = 90, sound = "sligwolf/base/bikehorn.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.door", channel = CHAN_AUTO, level = 75, pitch = 100, sound = "sligwolf/base/door01.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.metaldoor.open", channel = CHAN_AUTO, level = 75, pitch = 100, sound = "doors/door_metal_medium_open1.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "generic.metaldoor.close", channel = CHAN_AUTO, level = 75, pitch = 100, sound = "doors/door_metal_medium_close1.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "wagon.drive", channel = CHAN_STATIC, volume = 1.0, level = 90, sound = "sligwolf/base/wagon_wheel_loop.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "weapon.denyaction", channel = CHAN_WEAPON, level = 75, pitch = 120, sound = "buttons/combine_button2.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "crane.engineStart", channel = CHAN_STATIC, volume = 1.0, level = 90, sound = "vehicles/crane/crane_startengine1.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "crane.turn", channel = CHAN_STATIC, volume = 1.0, level = 90, sound = "vehicles/crane/crane_turn_loop2.wav" }) SLIGWOLF_ADDON:AddSoundScript({ name = "crane.moveArm", channel = CHAN_STATIC, volume = 1.0, level = 90, pitch = {90, 120}, sound = "vehicles/crane/crane_extend_loop1.wav" }) return true