AddCSLuaFile() local SligWolf_Addons = SligWolf_Addons DEFINE_BASECLASS("sligwolf_phys") ENT.Spawnable = false ENT.AdminOnly = false ENT.DoNotDuplicate = true ENT.sligwolf_buttonEntity = true ENT.sligwolf_buttonBaseEntity = true if not SligWolf_Addons then return end if not SligWolf_Addons.IsLoaded then return end if not SligWolf_Addons.IsLoaded() then return end