AddCSLuaFile() local SligWolf_Addons = SligWolf_Addons DEFINE_BASECLASS("sligwolf_base") ENT.Spawnable = false ENT.RenderGroup = RENDERGROUP_BOTH ENT.AutomaticFrameAdvance = false ENT.DoNotDuplicate = true ENT.sligwolf_allowAnimation = true if not SligWolf_Addons then return end if not SligWolf_Addons.IsLoaded then return end if not SligWolf_Addons.IsLoaded() then return end function ENT:InitializePhysics() self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_NONE) self:SetCollisionGroup(COLLISION_GROUP_IN_VEHICLE) end