AddCSLuaFile() function EFFECT:Init(data) local dlight = DynamicLight(data:GetEntity():EntIndex()) dlight.pos = data:GetOrigin() dlight.r = 15 dlight.g = 255 dlight.b = 15 dlight.brightness = -1 dlight.Decay = 1000 dlight.Size = 256 dlight.DieTime = CurTime() + 0.1 sound.Play("MW19_Crossbow.ExploBeep", data:GetOrigin()) ParticleEffectAttach("arrow_beep_flare", PATTACH_ABSORIGIN_FOLLOW, data:GetEntity(), 0) self:SetNoDraw(true) end function EFFECT:Think() return false end