-- Sickness Vehicles Workers local Category = "Sickness Work Vehicles" local V = { // Required information Name = "Zil_130", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "Zil_130", Model = "models/sickness/zil.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "truckhorn2.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/zil.txt" } } list.Set( "Vehicles", "Zil_130", V ) local V = { // Required information Name = "EvoCityBus", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt,EvilMrLee,Cod4", Information = "Evobus", Model = "models/sickness/evocitybus.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. [1] = {Pos = Vector(-39.6, -227.8, 44.8), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [2] = {Pos = Vector(39.6, -227.8, 44.8), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [3] = {Pos = Vector(-40.1, -227.8, 44.8), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [4] = {Pos = Vector(40.1, -227.8, 44.8), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [5] = {Pos = Vector(-53.8, 220.4, 31.2), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 67 0", BlinkersColor = "255 120 0"}, [6] = {Pos = Vector(53.8, 220.4, 31.2), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 67 0", BlinkersColor = "255 120 0"}, [7] = {Pos = Vector(-53.8, 204.4, 112.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 67 0"}, [8] = {Pos = Vector(53.8, 204.4, 112.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 67 0"}, [9] = {Pos = Vector(-12, 210.4, 120.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"}, [10] = {Pos = Vector(12, 210.4, 120.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"}, [11] = {Pos = Vector(0, 210.4, 120.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"}, [12] = {Pos = Vector(-53.8, -26.7, 112.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 67 0"}, [13] = {Pos = Vector(53.8, -26.7, 112.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 67 0"}, [14] = {Pos = Vector(-53.8, -214.7, 112.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 67 0"}, [15] = {Pos = Vector(53.8, -214.7, 112.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 67 0"}, }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(-39.1, -214.3, 124.1), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/evocodbus.txt" } } list.Set( "Vehicles", "EvoCityBus", V ) local V = { // Required information Name = "international_2674", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "international_2674", Model = "models/sickness/international_2674.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. [1] = {Pos = Vector(-17.5, -224, 28.2), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [2] = {Pos = Vector(17.5, -224, 28.2), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [3] = {Pos = Vector(-17.5, -224, 28.2), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [4] = {Pos = Vector(17.5, -224, 28.2), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [5] = {Pos = Vector(-45.6, 106.1, 59.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 235 0", BlinkersColor = "255 235 0"}, [6] = {Pos = Vector(45.6, 106.1, 59.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 235 0", BlinkersColor = "255 235 0"}, [7] = {Pos = Vector(-30.1, 54.5, 104.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"}, [8] = {Pos = Vector(30.1, 54.5, 104.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"}, [9] = {Pos = Vector(-7, 54.5, 105.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"}, [10] = {Pos = Vector(7, 54.5, 105.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"}, [11] = {Pos = Vector(0, 54.5, 105.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 225 0"} }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(-47.2, 24.9, 109.2), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. }, //VuMod HeadLights = { Light1 = {Pos = Vector(-45,-108,50), Ang = Angle(0,10,80)}, Light2 = {Pos = Vector(45,-108,50), Ang = Angle(0,-10,80)} }, Horn = {Sound = "vehicles/semi-truck/Long_Truck_Horn_Blast_1.wav", Pitch = 90}, // Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/international_2674.txt" } } list.Set( "Vehicles", "International_2674", V ) local V = { // Required information Name = "GTA4 Steed", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Steed", Model = "models/sickness/steeddr.mdl", SeatType = "jeep_seat", Horn = {Sound = "vu_horn_double.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/steed.txt" } } list.Set( "Vehicles", "GTA4 Steed", V ) local V = { // Required information Name = "GTA4 Phantom", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Phantom", Model = "models/sickness/phantomdr.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. [1] = {Pos = Vector(-28.2, -205.2, 41.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, [2] = {Pos = Vector(28.2, -205.2, 41.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, [1] = {Pos = Vector(-34.2, -205.2, 41.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 70 0"}, [2] = {Pos = Vector(34.2, -205.2, 41.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 70 0"}, [3] = {Pos = Vector(-11, -205.2, 41.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "0 0 0", ReverseColor = "255 255 255",}, [4] = {Pos = Vector(11, -205.2, 41.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "0 0 0", ReverseColor = "255 255 255",}, [5] = {Pos = Vector(-33.6, 150.1, 46.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 235 0", BlinkersColor = "255 110 0"}, [6] = {Pos = Vector(33.6, 150.1, 46.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 235 0", BlinkersColor = "255 110 0"}, [7] = {Pos = Vector(-26.1, 52.5, 124.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [8] = {Pos = Vector(26.1, 52.5, 124.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [9] = {Pos = Vector(-9, 52.5, 124.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [10] = {Pos = Vector(9, 52.5, 124.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [11] = {Pos = Vector(0, 52.5, 124.5), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [12] = {Pos = Vector(57.1, -34.4, 52.4), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [13] = {Pos = Vector(-57.1, -34.4, 52.4), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [14] = {Pos = Vector(57.1, 10.8, 52.4), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, [15] = {Pos = Vector(-57.1, 10.8, 52.4), Mat = "sprites/glow1.vmt", Alpha = "170", Size = 0.5, NormalColor = "255 110 0"}, }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(-48.5, 25, 146), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. [2] = {Pos = Vector(48.5, 25, 146), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"} }, //VuMod HeadLights = { Light1 = {Pos = Vector(-40,-142,47.5), Ang = Angle(0,10,80)}, Light2 = {Pos = Vector(40,-142,47.5), Ang = Angle(0,-10,80)}, }, Horn = {Sound = "truckhorn2.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/phantom.txt" } } list.Set( "Vehicles", "GTA4 Phantom", V ) local V = { // Required information Name = "GTA4 Yankee", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Yankee", Model = "models/sickness/yankeedr.mdl", SeatType = "jeep_seat", Horn = {Sound = "truckhorn2.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/yankee.txt" } } list.Set( "Vehicles", "GTA4 Yankee", V ) local V = { // Required information Name = "GTA4 Bus", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Bus", Model = "models/sickness/gtabus.mdl", SeatType = "jeep_seat", Horn = {Sound = "vu_horn_double.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/evotrans.txt" } } list.Set( "Vehicles", "GTA4 Bus", V ) local V = { // Required information Name = "GTA4 Mule", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Mule", Model = "models/sickness/muledr.mdl", SeatType = "jeep_seat", Horn = {Sound = "firetruck_horn.mp3", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/mule.txt" } } list.Set( "Vehicles", "GTA4 Mule", V ) local V = { // Required information Name = "GTA4 Tow Truck", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Tow Truck", Model = "models/sickness/towtruckdr.mdl", SeatType = "jeep_seat", Horn = {Sound = "vu_horn_double.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/tow.txt" } } list.Set( "Vehicles", "GTA4 Tow Truck", V ) local V = { // Required information Name = "Snowplow", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, 2k, Cookie", Information = "Snowplow", Model = "models/sickness/plowtruck.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. [1] = {Pos = Vector(-30.0, -145.2, 37.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [2] = {Pos = Vector(30.0, -145.2, 37.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [3] = {Pos = Vector(-30.0, -145.2, 37.7), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [4] = {Pos = Vector(30.0, -145.2, 37.7), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [5] = {Pos = Vector(-41.3, 102.8, 34.5), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 70 0", BlinkersColor = "255 70 0"}, [6] = {Pos = Vector(41.3, 102.8, 34.5), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 70 0", BlinkersColor = "255 70 0"}, }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(36.6, -36, 28.7), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. }, //VuMod HeadLights = { Light1 = {Pos = Vector(-43.3,-100,53), Ang = Angle(0,10,80)}, Light2 = {Pos = Vector(43.3,-100,53), Ang = Angle(0,-10,80)} }, Horn = {Sound = "vu_horn_double.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/plowtruck.txt" } } list.Set( "Vehicles", "Snowplow", V ) local V = { // Required information Name = "Shubert Truck 1", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, 2k, Cookie", Information = "Shubert Truck 1", Model = "models/sickness/shubert_truck1.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. [1] = {Pos = Vector(-30.0, -145.2, 37.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [2] = {Pos = Vector(30.0, -145.2, 37.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 1, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, [3] = {Pos = Vector(-30.0, -145.2, 37.7), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [4] = {Pos = Vector(30.0, -145.2, 37.7), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", ReverseColor = "255 255 255", BrakeColor = "255 0 0"}, [5] = {Pos = Vector(-41.3, 102.8, 34.5), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 70 0", BlinkersColor = "255 70 0"}, [6] = {Pos = Vector(41.3, 102.8, 34.5), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 1, NormalColor = "255 70 0", BlinkersColor = "255 70 0"}, }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(36.6, -36, 28.7), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. }, //VuMod HeadLights = { Light1 = {Pos = Vector(-43.3,-100,53), Ang = Angle(0,10,80)}, Light2 = {Pos = Vector(43.3,-100,53), Ang = Angle(0,-10,80)} }, Horn = {Sound = "vu_horn_double.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/plowtruck.txt" } } list.Set( "Vehicles", "Shubert Truck 1", V )