local V = { Name = "Jeep Wrangler", Class = "prop_vehicle_jeep", Category = "TDM Cars", Author = "TheDanishMaster, freemmaann, Turn 10", Information = "A drivable Jeep Wrangler by TheDanishMaster", Model = "models/tdmcars/wrangler.mdl", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(-34, -84.8, 50), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, {Pos = Vector(34, -84.8, 50), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, {Pos = Vector(-34, -84.8, 46.5), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.6, DynLight = true, ReverseColor = "255 255 255"}, {Pos = Vector(34, -84.8, 46.5), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.6, DynLight = true, ReverseColor = "255 255 255"}, {Pos = Vector(-24.5, 86, 38.8), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.6, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(24.5, 86, 38.8), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.6, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-23.4, 77, 46.9), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 95, 0)}, {Pos = Vector(23.4, 77, 46.9), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 85, 0)} }, VC_Exhaust_Dissipate = true, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. {Pos = Vector(22.5, -89, 22), Ang = Angle(0,0,90), EffectIdle = "Exhaust", EffectStress = "Exhaust"} }, VC_ExtraSeats = { //Can be an infinite amount of seats, Pos and ExitPos can be a simple Vector() or an attachment name, other options are self explanatory. {Pos = Vector(20,-2, 42), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = true}, {Pos = Vector(18, -48, 40), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = false}, {Pos = Vector(-18, -48, 40), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = false} }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/wrangler.txt" } } list.Set("Vehicles", "wranglertdm", V)