local V = { Name = "Mini Cooper 1965", Class = "prop_vehicle_jeep", Category = "TDM Cars", Author = "TheDanishMaster, freemmaann, Turn 10", Information = "A drivable Mini Cooper 1965 by TheDanishMaster", Model = "models/tdmcars/cooper65.mdl", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(-28.7, -74.2, 28), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, {Pos = Vector(28.7, -74.2, 28), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, {Pos = Vector(-26.3, 76, 22.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.4, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(26.3, 76, 22.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.3, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-26, 76, 32.5), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 95, 0)}, {Pos = Vector(26, 76, 32.5), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 85, 0)} }, VC_Exhaust_Dissipate = true, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. {Pos = Vector(-18.6, -70, 11), Ang = Angle(0,0,90), EffectIdle = "Exhaust", EffectStress = "Exhaust"} }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 120, Looping = false}, //Horn sound the car will use. KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/cooper65.txt" } } list.Set("Vehicles", "cooper65tdm", V) sound.Add( { name = "tdmbeetle_idle", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, sound = "vehicles/tdmcars/beetle/idle.wav" } ) sound.Add( { name = "tdmbeetle_reverse", channel = CHAN_STATIC, volume = 0.9, soundlevel = 90, pitchstart = 98, pitchend = 105, sound = "vehicles/tdmcars/beetle/rev.wav" } ) sound.Add( { name = "tdmbeetle_firstgear", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, pitchstart = 95, pitchend = 104, sound = "vehicles/tdmcars/beetle/first.mp3" } ) sound.Add( { name = "tdmbeetle_secondgear", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, pitchstart = 90, pitchend = 105, sound = "vehicles/tdmcars/beetle/second.mp3" } ) sound.Add( { name = "tdmbeetle_thirdgear", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, pitchstart = 90, pitchend = 105, sound = "vehicles/tdmcars/beetle/third.mp3" } ) sound.Add( { name = "tdmbeetle_fourthgear", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, pitchstart = 90, pitchend = 105, sound = "vehicles/tdmcars/beetle/fourth_cruise.wav" } ) sound.Add( { name = "tdmbeetle_noshift", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, pitchstart = 85, pitchend = 110, sound = "vehicles/tdmcars/beetle/second.mp3" } ) sound.Add( { name = "tdmbeetle_slowdown", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, pitchstart = 85, pitchend = 110, sound = "vehicles/tdmcars/beetle/throttle_off.mp3" } )