local V = { Name = "Mitsubishi Colt Ralliart", Class = "prop_vehicle_jeep", Category = "TDM Cars", Author = "TheDanishMaster, freemmaann, Turn 10", Information = "A drivable Mitsubishi Colt Ralliart by TheDanishMaster", Model = "models/tdmcars/coltralliart.mdl", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(-33.4, -73.3, 48.8), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(33.4, -73.3, 48.8), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(0, -69.9, 68.3), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-1.7, -69.9, 68.3), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(1.7, -69.9, 68.3), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-2.5, -69.9, 68.3), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(2.5, -69.9, 68.3), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-32.4, 89.3, 18.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.6, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(32.4, 89.3, 18.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.6, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(23, -81.4, 46.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.3, DynLight = true, ReverseColor = "255 255 255"}, {Pos = Vector(-35.2, 81.3, 36.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.7, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(35.2, 81.3, 36.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.7, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-40.8, 43.7, 40.7), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.2, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(40.8, 43.7, 40.7), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.2, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-29.8, -77.8, 48.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.4, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(29.8, -77.8, 48.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.4, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-27.7, 76.7, 35.8), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 95, 0)}, {Pos = Vector(27.7, 76.7, 35.8), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 85, 0)} }, VC_Exhaust_Dissipate = true, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. {Pos = Vector(18.2, -83.1, 11.8), Ang = Angle(0,0,90), EffectIdle = "Exhaust", EffectStress = "Exhaust"} }, VC_ExtraSeats = { //Can be an infinite amount of seats, Pos and ExitPos can be a simple Vector() or an attachment name, other options are self explanatory. {Pos = Vector(-19, 5, 29), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = true}, {Pos = Vector(17, -38, 30), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = false}, {Pos = Vector(-17, -38, 30), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = false} }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/colt.txt" } } list.Set("Vehicles", "colttdm", V)