local V = { Name = "Kia Ceed", Class = "prop_vehicle_jeep", Category = "TDM Cars", Author = "TheDanishMaster, freemmaann, Turn 10", Information = "A drivable Kia Ceed by TheDanishMaster", Model = "models/tdmcars/kia_ceed.mdl", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(-31.5, -91.9, 40.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(31.5, -91.9, 40.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-4, -78.2, 64.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.2, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(4, -78.2, 64.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.2, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(0, -78.2, 64.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.2, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-36.1, -87.1, 39.1), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.2, DynLight = true, ReverseColor = "255 255 255"}, {Pos = Vector(36.1, -87.1, 39.1), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.2, DynLight = true, ReverseColor = "255 255 255"}, {Pos = Vector(-28.5, 92.1, 29.6), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.6, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(28.5, 92.1, 29.6), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.6, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(-31.5, 94.6, 14.8), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.4, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(31.5, 94.6, 14.8), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.4, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(-37.4, 84, 33.2), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.3, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(37.4, 84, 33.2), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.3, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-36.7, -86.3, 41.4), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.2, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(36.7, -86.3, 41.4), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.2, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-42.5, 46.1, 35.3), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.15, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(42.5, 46.1, 35.3), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.15, DynLight = true, BlinkersColor = "255 130 0"}, {Pos = Vector(-33.8, 81.7, 30.4), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 95, 0)}, {Pos = Vector(33.8, 81.7, 30.4), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 85, 0)} }, VC_Exhaust_Dissipate = true, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. {Pos = Vector(20.3, -89.2, 8.9), Ang = Angle(0,0,90), EffectIdle = "Exhaust", EffectStress = "Exhaust"} }, VC_ExtraSeats = { //Can be an infinite amount of seats, Pos and ExitPos can be a simple Vector() or an attachment name, other options are self explanatory. {Pos = Vector(-16.5, 6, 26), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = true}, {Pos = Vector(15, -30, 27), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = true}, {Pos = Vector(-15, -30, 27), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = true} }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/ceed.txt" } } list.Set("Vehicles", "ceedtdm", V)