-- Siknuz Vehikulz local Category = "Sickness High End Vehicles" local V = { // Required information Name = "Murcielago", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "Murcielago", Model = "models/sickness/murcielago.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "lambohorn.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/murcielago.txt" } } list.Set( "Vehicles", "Murcielago", V ) local V = { // Required information Name = "360 Spyder", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "360 Spyder", Model = "models/sickness/360spyder.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,6) }, KeyValues = { vehiclescript = "scripts/vehicles/360.txt" } } list.Set( "Vehicles", "360 Spyder", V ) local V = { // Required information Name = "lotus_elise", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "lotus_elise", Model = "models/sickness/lotus_elise.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/elise.txt" } } list.Set( "Vehicles", "Lotus Elise", V ) local V = { // Required information Name = "BMW_M5", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "BMW_M5", Model = "models/sickness/bmw-m5.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/bmwm5.txt" } } list.Set( "Vehicles", "BMW M5", V ) local V = { // Required information Name = "Ferrari F50", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "Ferrari F50", Model = "models/sickness/f50.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/f50.txt" } } list.Set( "Vehicles", "Ferrari F50", V ) local V = { // Required information Name = "Mercedes CL55 AMG", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "Mercedes CL55 AMG", Model = "models/sickness/cl55.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/cl55.txt" } } list.Set( "Vehicles", "Mercedes CL55 AMG", V ) local V = { // Required information Name = "Aston Martin Vanquish", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "Aston Martin Vanquish", Model = "models/sickness/vanquish.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(0,0,4) }, KeyValues = { vehiclescript = "scripts/vehicles/vanquish.txt" } } list.Set( "Vehicles", "Aston Martin Vanquish", V ) local V = { // Required information Name = "Diablo VT", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "Diablo VT", Model = "models/sickness/diablovt.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/diablovt60.txt" } } list.Set( "Vehicles", "Diablo VT", V ) local V = { // Required information Name = "911 Turbo", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt", Information = "911 Turbo", Model = "models/sickness/911turbo.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/911.txt" } } list.Set( "Vehicles", "911 Turbo", V ) local V = { // Required information Name = "GTA4 Stretch", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Stretch", Model = "models/sickness/stretchdr.mdl", SeatType = "jeep_seat", VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, Passengers = { Passenger1 = { Pos = Vector(22,112,18), Ang = Angle(0,0,0) }, Passenger2 = { Pos = Vector(-18,0,18), Ang = Angle(0,-90,0) }, Passenger3 = { Pos = Vector(-22,112,18), Ang = Angle(0,0,0) }, Passenger4 = { Pos = Vector(22,-48,18), Ang = Angle(0,0,0) }, Passenger5 = { Pos = Vector(-18,28,18), Ang = Angle(0,-90,0) }, Passenger6 = { Pos = Vector(-18,56,18), Ang = Angle(0,-90,0) }, }, -------Set Up passenger seats! HideSeats = true, KeyValues = { vehiclescript = "scripts/vehicles/stretch.txt" } } list.Set( "Vehicles", "GTA4 Stretch", V ) local V = { // Required information Name = "GTA4 SuperDiamond", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 SuperDiamond", Model = "models/sickness/superddr.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(-34, -132.5, 40), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(34, -132.5,40), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-28.4, -132.5, 40), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0", ReverseColor = "255 255 255"}, {Pos = Vector(28.4, -132.5,40), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0", ReverseColor = "255 255 255"}, {Pos = Vector(35.5,119,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-35.5,119,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-22,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-24,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-26,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-28,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-30,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-32,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(22,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(24,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(26,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(28,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(30,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(32,118,34.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-36,-131.9,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-34,-132.2,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-32,-132.4,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-30,-132.7,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-28,-133.3,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-26,-133.9,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(36,-131.9,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(34,-132.2,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(32,-132.4,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(30,-132.7,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(28,-133.3,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(26,-133.9,35.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.2, NormalColor = "0 0 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-33,116,41), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, {Pos = Vector(33,116,41), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, {Pos = Vector(-27,116,41), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, {Pos = Vector(27,116,41), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(-24, -132, 18), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. [2] = {Pos = Vector(24, -132, 18), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. }, VC_Exhaust_Dissipate = true, //Remove the exhaust effect when car reaches certain velocity. VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/diamond.txt" } } list.Set( "Vehicles", "GTA4 SuperDiamond", V ) local V = { // Required information Name = "GTA4 Cognoscenti", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Cognoscenti", Model = "models/sickness/cognoscentidr.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. [1] = {Pos = Vector(-32.4, -138.9, 43.8), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.4, NormalColor = "0 0 0", BlinkersColor = "255 70 0"}, [2] = {Pos = Vector(32.4, -138.9, 43.8), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.4, NormalColor = "0 0 0", BlinkersColor = "255 70 0"}, [3] = {Pos = Vector(-30.5, -142.6, 37.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, [4] = {Pos = Vector(30.5, -142.6, 37.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, [5] = {Pos = Vector(-15.2, -145.5, 43), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "0 0 0", ReverseColor = "255 255 255"}, [6] = {Pos = Vector(15.2, -145.5, 43), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "0 0 0", ReverseColor = "255 255 255"}, [7] = {Pos = Vector(-35.5,123,36.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "20 20 100", BlinkersColor = "255 80 0"}, [8] = {Pos = Vector(35.5,123,36.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "20 20 100", BlinkersColor = "255 80 0"}, [9] = {Pos = Vector(-30.8,128,19.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, [10] = {Pos = Vector(30.8,128,19.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, [11] = {Pos = Vector(-35.5,123,33.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, [12] = {Pos = Vector(35.5,123,33.4), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255"}, }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(-25.8, -145, 21.4), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. [2] = {Pos = Vector(25.8, -145, 21.4), Ang = Angle(0,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, KeyValues = { vehiclescript = "scripts/vehicles/cognoscenti.txt" } } list.Set( "Vehicles", "GTA4 Cognoscenti", V )