-- Sickness Pickups local Category = "Sickness Pickups" local V = { // Required information Name = "GTA4 Bobcat", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Bobcat", Model = "models/sickness/bobcatdr.mdl", SeatType = "jeep_seat", //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(-36.2, -108.2, 27.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.4, NormalColor = "0 0 0", BlinkersColor = "255 70 0"}, {Pos = Vector(36.2, -108.2, 27.5), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.4, NormalColor = "0 0 0", BlinkersColor = "255 70 0"}, {Pos = Vector(-36.2, -108.2, 35.9), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(36.2, -108.2, 35.9), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-36.2, -108.2, 32), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "0 0 0", ReverseColor = "255 255 255"}, {Pos = Vector(36.2, -108.2, 32), Mat = "sprites/glow1.vmt", Alpha = "165", Size = 0.65, NormalColor = "0 0 0", ReverseColor = "255 255 255"}, {Pos = Vector(-33.2, 105.8, 33.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "255 70 0", BlinkersColor = "255 80 0"}, {Pos = Vector(33.2, 105.8, 33.3), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "255 70 0", BlinkersColor = "255 80 0"}, {Pos = Vector(-31.7,105.8,36.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255",}, {Pos = Vector(31.7,105.8,36.8), Mat = "sprites/glow1.vmt", Alpha = "180", Size = 0.7, NormalColor = "180 210 255",}, {Pos = Vector(-31.7,104.8,46.8), Size = 1, GlowSize = 1, HeadLightAngle = Angle(0,10,80)}, {Pos = Vector(31.7,104.8,46.8), Size = 1, GlowSize = 1, HeadLightAngle = Angle(0,-10,80)} }, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. [1] = {Pos = Vector(-41.1, -43.3, 19), Ang = Angle(-40,0,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect. }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use. Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, KeyValues = { vehiclescript = "scripts/vehicles/bobcat.txt" } } list.Set( "Vehicles", "GTA4 Bobcat", V )