local Category = "SGM Cars" local V = { // Required information Name = "1964 Chevrolet Impala SS", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SentryGunMan, Turn 10", Information = "vroom vroom", Model = "models/sentry/impala.mdl", VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(-28.365, -130.334, 29.127), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.275, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(28.365, -130.334, 29.127), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.275, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-20.472, -130.796, 29.127), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.275, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(20.472, -130.796, 29.127), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.275, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-36.16, -130.796, 29.127), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.275, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, {Pos = Vector(36.16, -130.796, 29.127), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.275, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, NormalColor = "255 0 0", BrakeColor = "255 0 0", BlinkersColor = "255 0 0"}, {Pos = Vector(-32.16, 110.8, 19), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.1, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, BlinkersColor = "255 120 0"}, {Pos = Vector(32.16, 110.8, 19), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.1, DynLight = true, DynamicSize = 1.5, DynLightBrightness = 1.5, BlinkersColor = "255 120 0"}, {Pos = Vector(-27.745,110.367,30.94), Size = 0.05, GlowSize = 0.05, HeadLightAngle = Angle(0, 90, 0), HeadColor = "200 200 200"}, {Pos = Vector(27.745,110.367,30.94), Size = 0.05, GlowSize = 0.05, HeadLightAngle = Angle(0, 90, 0), HeadColor = "200 200 200"}, {Pos = Vector(-37.181,110.012,30.94), Size = 0.05, GlowSize = 0.05, HeadLightAngle = Angle(0, 90, 0), HeadColor = "200 200 200"}, {Pos = Vector(37.181,110.012,30.94), Size = 0.05, GlowSize = 0.05, HeadLightAngle = Angle(0, 90, 0), HeadColor = "200 200 200"}, }, VC_Exhaust_Dissipate = true, VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount. }, VC_ExtraSeats = { //Can be an infinite amount of seats, Pos and ExitPos can be a simple Vector() or an attachment name, other options are self explanatory. }, VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = true}, //Horn sound the car will use. KeyValues = { vehiclescript = "scripts/vehicles/sentry/impala.txt" }, } list.Set( "Vehicles", "impalasgm", V )