sound.Add( { name = "crane_magnet_creak", channel = CHAN_STATIC, volume = 1, soundlevel = 90, pitchstart = 90, pitchend = 110, sound = { "vehicles/Crane/crane_creak2.wav", "vehicles/Crane/crane_creak4.wav", "vehicles/Crane/crane_creak3.wav", "vehicles/Crane/crane_creak1.wav" } }) sound.Add( { name = "sedan_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/sincar/car_idle.wav" }) sound.Add( { name = "hedgehog_rev", channel = CHAN_STATIC, volume = 0.9, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/Hedgehog/short_throtle.wav" }) sound.Add( { name = "sedan_rollover", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_rollover2.wav", "vehicles/v8/vehicle_rollover1.wav" } }) sound.Add( { name = "ratmobile_turbo_on", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/Ratmobile/v8_turbo_on_loop1.wav" }) sound.Add( { name = "chaos126p_turbo_off", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/Chaos126p/v8_turbo_off.wav" }) sound.Add( { name = "airboat.firegunheavy", channel = CHAN_STATIC, volume = VOL_NORM, soundlevel = SNDLVL_GUNFIRE, sound = { "weapons/airboat/airboat_gun_energy2.wav", "weapons/airboat/airboat_gun_energy1.wav" } }) sound.Add( { name = "hedgehog_downshift_to_1st", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Hedgehog/first_rev.wav" }) sound.Add( { name = "sedan_secondgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/sincar/second_shift_accel_up.wav" }) sound.Add( { name = "crane_extend_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "vehicles/Crane/crane_extend_stop.wav" }) sound.Add( { name = "atv_skid_highfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_highfriction.wav" }) sound.Add( { name = "airboat_headlight_on", channel = CHAN_ITEM, volume = 1, soundlevel = 75, sound = "items/flashlight1.wav" }) sound.Add( { name = "ratmobile_skid_lowfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_lowfriction.wav" }) sound.Add( { name = "atv_secondgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/v8/first.wav" }) sound.Add( { name = "airboat_gun_charge", channel = CHAN_STATIC, volume = 0.6, soundlevel = 90, pitchstart = 100, pitchend = 100, sound = "weapons/airboat/chargeloop.wav" }) sound.Add( { name = "atv_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/v8/v8_throttle_off_fast_loop1.wav" }) sound.Add( { name = "chaos126p_start_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_no_gas_start.wav" }) sound.Add( { name = "sedan_reverse", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/sincar/car_reverse.wav" }) sound.Add( { name = "sedan_skid_highfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_highfriction.wav" }) sound.Add( { name = "ratmobile_engine_null", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "common/null.wav" }) sound.Add( { name = "atv_impact_heavy", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_impact_heavy2.wav", "vehicles/v8/vehicle_impact_heavy4.wav", "vehicles/v8/vehicle_impact_heavy3.wav", "vehicles/v8/vehicle_impact_heavy1.wav" } }) sound.Add( { name = "atv_downshift_to_2nd", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/v8/first_rev.wav" }) sound.Add( { name = "hedgehog_secondgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Hedgehog/second.wav" }) sound.Add( { name = "apc_engine_start", channel = CHAN_STATIC, volume = 0.85, soundlevel = 95, sound = "vehicles/apc/apc_start_loop3.wav" }) sound.Add( { name = "sedan_skid_lowfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_lowfriction.wav" }) sound.Add( { name = "airboat_engine_fullthrottle", channel = CHAN_STATIC, volume = 1, soundlevel = SNDLVL_NORM, pitchstart = 80, pitchend = 130, sound = "vehicles/airboat/fan_motor_fullthrottle_loop1.wav" }) sound.Add( { name = "sedan_secondgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/sincar/second_level.wav" }) sound.Add( { name = "sedan_thirdgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/sincar/third_level.wav" }) sound.Add( { name = "propapc.firerocket", channel = CHAN_WEAPON, volume = VOL_NORM, soundlevel = 130, sound = "weapons/stinger_fire1.wav" }) sound.Add( { name = "atv_turbo_on", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/v8_turbo_on_loop1.wav" }) sound.Add( { name = "ratmobile_skid_normalfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_normalfriction.wav" }) sound.Add( { name = "atv_rev", channel = CHAN_STATIC, volume = 0.9, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/v8/v8_rev_short_loop1.wav" }) sound.Add( { name = "atv_stall_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_off.wav" }) sound.Add( { name = "hedgehog_engine_null", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "common/null.wav" }) sound.Add( { name = "propapc.firecannon", channel = CHAN_WEAPON, volume = VOL_NORM, soundlevel = 130, sound = "weapons/stinger_fire1.wav" }) sound.Add( { name = "ratmobile_skid_highfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_highfriction.wav" }) sound.Add( { name = "chaos126p_impact_medium", channel = CHAN_STATIC, volume = 1, soundlevel = 110, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/MediumCrash01.wav", "vehicles/diprip_common/MediumCrash03.wav", "vehicles/diprip_common/MediumCrash05.wav", "vehicles/diprip_common/MediumCrash02.wav", "vehicles/diprip_common/MediumCrash04.wav" } }) sound.Add( { name = "ratmobile_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Ratmobile/v8_throttle_off_slow_loop2.wav" }) sound.Add( { name = "propjeep.firecannon", channel = CHAN_AUTO, volume = 0.750, 1.000, soundlevel = SNDLVL_NORM, pitchstart = 95, pitchend = 105, sound = "weapons/gauss/fire1.wav" }) sound.Add( { name = "sedan_downshift_to_2nd", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/sincar/first.wav" }) sound.Add( { name = "chaos126p_downshift_to_1st", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Chaos126p/first_rev.wav" }) sound.Add( { name = "atv_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/v8/v8_stop1.wav" }) sound.Add( { name = "airboat_impact_soft", channel = CHAN_ITEM, volume = 1, soundlevel = 90, pitchstart = 95, pitchend = 105, sound = "vehicles/airboat/pontoon_impact_soft1.wav" }) sound.Add( { name = "chaos126p_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/Chaos126p/first.wav" }) sound.Add( { name = "ratmobile_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Ratmobile/v8_stop1.wav" }) sound.Add( { name = "ratmobile_thirdgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Ratmobile/third.wav" }) sound.Add( { name = "chaos126p_impact_heavy", channel = CHAN_STATIC, volume = 1, soundlevel = 130, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/HeavyCrash01.wav", "vehicles/diprip_common/HeavyCrash06.wav", "vehicles/diprip_common/HeavyCrash03.wav", "vehicles/diprip_common/HeavyCrash05.wav", "vehicles/diprip_common/HeavyCrash02.wav", "vehicles/diprip_common/HeavyCrash04.wav" } }) sound.Add( { name = "atv_engine_null", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "common/null.wav" }) sound.Add( { name = "ratmobile_impact_medium", channel = CHAN_STATIC, volume = 1, soundlevel = 110, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/MediumCrash01.wav", "vehicles/diprip_common/MediumCrash03.wav", "vehicles/diprip_common/MediumCrash05.wav", "vehicles/diprip_common/MediumCrash02.wav", "vehicles/diprip_common/MediumCrash04.wav" } }) sound.Add( { name = "crane_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "vehicles/Crane/crane_idle_loop3.wav" }) sound.Add( { name = "ratmobile_fourthgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Ratmobile/fourth_cruise_loop2.wav" }) sound.Add( { name = "sedan_turbo_on", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/sincar/car_turbo.wav" }) sound.Add( { name = "apc_engine_stop", channel = CHAN_STATIC, volume = 0.85, soundlevel = 95, sound = "vehicles/apc/apc_shutdown.wav" }) sound.Add( { name = "chaos126p_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Chaos126p/v8_throttle_off_fast_loop1.wav" }) sound.Add( { name = "hedgehog_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Hedgehog/v8_throttle_off_fast_loop1.wav" }) sound.Add( { name = "propjeep.firechargedcannon", channel = CHAN_AUTO, volume = 0.750, 1.000, soundlevel = SNDLVL_NORM, pitchstart = 95, pitchend = 105, sound = "weapons/gauss/fire1.wav" }) sound.Add( { name = "atv_start_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_no_gas_start.wav" }) sound.Add( { name = "ratmobile_firstgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Ratmobile/first.wav" }) sound.Add( { name = "hedgehog_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Hedgehog/idle.wav" }) sound.Add( { name = "ratmobile_stall_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_off.wav" }) sound.Add( { name = "crane_magnet_release", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "vehicles/Crane/crane_magnet_release.wav" }) sound.Add( { name = "atv_skid_lowfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_lowfriction.wav" }) sound.Add( { name = "hedgehog_firstgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Hedgehog/first.wav" }) sound.Add( { name = "hedgehog_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/Hedgehog/first.wav" }) sound.Add( { name = "airboat_impact_splash", channel = CHAN_STATIC, volume = 0.6, soundlevel = 90, pitchstart = 95, pitchend = 105, sound = { "vehicles/airboat/pontoon_splash2.wav", "vehicles/airboat/pontoon_splash1.wav" } }) sound.Add( { name = "chaos126p_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Chaos126p/v8_throttle_off_slow_loop2.wav" }) sound.Add( { name = "hedgehog_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Hedgehog/v8_stop1.wav" }) sound.Add( { name = "hedgehog_turbo_on", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/Hedgehog/v8_turbo_on_loop1.wav" }) sound.Add( { name = "ratmobile_rev", channel = CHAN_STATIC, volume = 0.9, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/Ratmobile/v8_rev_short_loop1.wav" }) sound.Add( { name = "ratmobile_thirdgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Ratmobile/first.wav" }) sound.Add( { name = "apc_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 0.68, soundlevel = 95, pitchstart = 100, pitchend = 100, sound = "vehicles/apc/apc_slowdown_fast_loop5.wav" }) sound.Add( { name = "crane_magnet_toggle", channel = CHAN_STATIC, volume = 1, soundlevel = SNDLVL_NORM, sound = "vehicles/Crane/crane_magnet_switchon.wav" }) sound.Add( { name = "sedan_start_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_no_gas_start.wav" }) sound.Add( { name = "ratmobile_reverse", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/Ratmobile/v8_firstgear_rev_loop1.wav" }) sound.Add( { name = "chaos126p_thirdgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Chaos126p/third.wav" }) sound.Add( { name = "atv_fourthgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/v8/fourth_cruise_loop2.wav" }) sound.Add( { name = "hedgehog_reverse", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/Hedgehog/v8_firstgear_rev_loop1.wav" }) sound.Add( { name = "airboat.firegunloop", channel = CHAN_STATIC, volume = VOL_NORM, soundlevel = SNDLVL_GUNFIRE, sound = "weapons/airboat/airboat_gun_loop2.wav" }) sound.Add( { name = "crane_magnet_reelin", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "vehicles/Crane/crane_magnet_grab.wav" }) sound.Add( { name = "apc_firstgear", channel = CHAN_STATIC, volume = 0.85, soundlevel = 95, pitchstart = 100, pitchend = 100, sound = "vehicles/apc/apc_firstgear_loop1.wav" }) sound.Add( { name = "hedgehog_turbo_off", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/Hedgehog/v8_turbo_off.wav" }) sound.Add( { name = "hedgehog_stall_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_off.wav" }) sound.Add( { name = "atv_firstgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/v8/first.wav" }) sound.Add( { name = "prisonerpod.nosound", channel = CHAN_STATIC, volume = 1, soundlevel = SNDLVL_NORM, pitchstart = 100, pitchend = 100, sound = "common/null.wav" }) sound.Add( { name = "ratmobile_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/Ratmobile/first.wav" }) sound.Add( { name = "atv_impact_medium", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_impact_medium2.wav", "vehicles/v8/vehicle_impact_medium4.wav", "vehicles/v8/vehicle_impact_medium3.wav", "vehicles/v8/vehicle_impact_medium1.wav" } }) sound.Add( { name = "chaos126p_secondgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Chaos126p/second.wav" }) sound.Add( { name = "ratmobile_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Ratmobile/v8_idle_loop1.wav" }) sound.Add( { name = "sedan_rev", channel = CHAN_STATIC, volume = 0.9, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/sincar/first_shift_accel_up.wav" }) sound.Add( { name = "ratmobile_downshift_to_2nd", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Ratmobile/first_rev.wav" }) sound.Add( { name = "ratmobile_rollover", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/vehicle_rollover2.wav", "vehicles/diprip_common/vehicle_rollover1.wav" } }) sound.Add( { name = "airboat_fan_idle", channel = CHAN_STATIC, volume = 0.9, soundlevel = SNDLVL_NORM, pitchstart = 100, pitchend = 120, sound = "vehicles/airboat/fan_blade_idle_loop1.wav" }) sound.Add( { name = "crane_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "vehicles/Crane/crane_startengine1.wav" }) sound.Add( { name = "atv_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/v8/v8_start_loop1.wav" }) sound.Add( { name = "sedan_impact_medium", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_impact_medium2.wav", "vehicles/v8/vehicle_impact_medium4.wav", "vehicles/v8/vehicle_impact_medium3.wav", "vehicles/v8/vehicle_impact_medium1.wav" } }) sound.Add( { name = "hedgehog_thirdgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Hedgehog/first.wav" }) sound.Add( { name = "atv_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/v8/v8_idle_loop1.wav" }) sound.Add( { name = "airboat_nosound", channel = CHAN_STATIC, volume = 1, soundlevel = SNDLVL_NORM, pitchstart = 100, pitchend = 100, sound = "common/null.wav" }) sound.Add( { name = "chaos126p_stall_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_off.wav" }) sound.Add( { name = "ratmobile_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Ratmobile/v8_throttle_off_fast_loop1.wav" }) sound.Add( { name = "ratmobile_impact_heavy", channel = CHAN_STATIC, volume = 1, soundlevel = 130, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/HeavyCrash01.wav", "vehicles/diprip_common/HeavyCrash06.wav", "vehicles/diprip_common/HeavyCrash03.wav", "vehicles/diprip_common/HeavyCrash05.wav", "vehicles/diprip_common/HeavyCrash02.wav", "vehicles/diprip_common/HeavyCrash04.wav" } }) sound.Add( { name = "crane_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "vehicles/Crane/crane_slow_to_idle_loop4.wav" }) sound.Add( { name = "chaos126p_skid_highfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_highfriction.wav" }) sound.Add( { name = "hedgehog_downshift_to_2nd", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Hedgehog/first_rev.wav" }) sound.Add( { name = "crane_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 90, pitchstart = 90, pitchend = 120, sound = "vehicles/Crane/crane_turn_loop2.wav" }) sound.Add( { name = "chaos126p_skid_normalfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_normalfriction.wav" }) sound.Add( { name = "airboat_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = SNDLVL_NORM, pitchstart = 100, pitchend = 160, sound = "vehicles/airboat/fan_motor_idle_loop1.wav" }) sound.Add( { name = "sedan_thirdgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/sincar/third_shift_accel_up.wav" }) sound.Add( { name = "ratmobile_turbo_off", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/Ratmobile/v8_turbo_off.wav" }) sound.Add( { name = "ratmobile_start_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_no_gas_start.wav" }) sound.Add( { name = "ratmobile_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Ratmobile/v8_start_loop1.wav" }) sound.Add( { name = "chaos126p_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Chaos126p/v8_stop1.wav" }) sound.Add( { name = "airboat_engine_stop", channel = CHAN_STATIC, volume = 0.8, soundlevel = SNDLVL_NORM, pitchstart = 95, pitchend = 105, sound = "vehicles/airboat/fan_motor_shut_off1.wav" }) sound.Add( { name = "airboat_skid_smooth", channel = CHAN_BODY, volume = 1, soundlevel = 90, pitchstart = 80, pitchend = 120, sound = { "vehicles/airboat/pontoon_scrape_smooth2.wav", "vehicles/airboat/pontoon_scrape_smooth3.wav", "vehicles/airboat/pontoon_scrape_smooth1.wav" } }) sound.Add( { name = "atv_reverse", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/v8/v8_firstgear_rev_loop1.wav" }) sound.Add( { name = "atv_turbo_off", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/v8_turbo_off.wav" }) sound.Add( { name = "crane_extend_start", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "vehicles/Crane/crane_extend_loop1.wav" }) sound.Add( { name = "airboat_water_fast", channel = CHAN_STATIC, volume = 0.6, soundlevel = 90, pitchstart = 100, pitchend = 100, sound = "vehicles/airboat/pontoon_fast_water_loop2.wav" }) sound.Add( { name = "chaos126p_turbo_on", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/Chaos126p/v8_turbo_on_loop1.wav" }) sound.Add( { name = "atv_fourthgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/v8/fourth_cruise_loop2.wav" }) sound.Add( { name = "propjeep.ammoclose", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/atv_ammo_close.wav" }) sound.Add( { name = "airboat_impact_hard", channel = CHAN_ITEM, volume = 1, soundlevel = 90, pitchstart = 95, pitchend = 105, sound = { "vehicles/airboat/pontoon_impact_hard2.wav", "vehicles/airboat/pontoon_impact_hard1.wav" } }) sound.Add( { name = "ratmobile_fourthgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Ratmobile/fourth_cruise_loop2.wav" }) sound.Add( { name = "propjeep.ammoopen", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/atv_ammo_open.wav" }) sound.Add( { name = "jeep.gausscharge", channel = CHAN_STATIC, volume = VOL_NORM, soundlevel = SNDLVL_NORM, sound = "weapons/gauss/chargeloop.wav" }) sound.Add( { name = "airboat_gun_shoot", channel = CHAN_WEAPON, volume = 1, soundlevel = SNDLVL_GUNFIRE, pitchstart = 98, pitchend = 101, sound = "weapons/airboat/shoot.wav" }) sound.Add( { name = "hedgehog_skid_highfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_highfriction.wav" }) sound.Add( { name = "airboat_skid_rough", channel = CHAN_BODY, volume = 1, soundlevel = 90, pitchstart = 80, pitchend = 120, sound = { "vehicles/airboat/pontoon_scrape_rough2.wav", "vehicles/airboat/pontoon_scrape_rough3.wav", "vehicles/airboat/pontoon_scrape_rough1.wav" } }) sound.Add( { name = "hedgehog_impact_heavy", channel = CHAN_STATIC, volume = 1, soundlevel = 130, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/HeavyCrash01.wav", "vehicles/diprip_common/HeavyCrash06.wav", "vehicles/diprip_common/HeavyCrash03.wav", "vehicles/diprip_common/HeavyCrash05.wav", "vehicles/diprip_common/HeavyCrash02.wav", "vehicles/diprip_common/HeavyCrash04.wav" } }) sound.Add( { name = "chaos126p_reverse", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/Chaos126p/v8_firstgear_rev_loop1.wav" }) sound.Add( { name = "hedgehog_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Hedgehog/v8_throttle_off_slow_loop2.wav" }) sound.Add( { name = "ratmobile_secondgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Ratmobile/first.wav" }) sound.Add( { name = "crane_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 90, sound = "common/null.wav" }) sound.Add( { name = "chaos126p_skid_lowfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_lowfriction.wav" }) sound.Add( { name = "airboat_headlight_off", channel = CHAN_ITEM, volume = 1, soundlevel = 75, sound = "items/flashlight1.wav" }) sound.Add( { name = "hedgehog_skid_lowfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_lowfriction.wav" }) sound.Add( { name = "airboat.firegunrevdown", channel = CHAN_STATIC, volume = VOL_NORM, soundlevel = SNDLVL_GUNFIRE, sound = { "weapons/airboat/airboat_gun_lastshot2.wav", "weapons/airboat/airboat_gun_lastshot1.wav" } }) sound.Add( { name = "chaos126p_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Chaos126p/v8_start_loop1.wav" }) sound.Add( { name = "hedgehog_impact_medium", channel = CHAN_STATIC, volume = 1, soundlevel = 110, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/MediumCrash01.wav", "vehicles/diprip_common/MediumCrash03.wav", "vehicles/diprip_common/MediumCrash05.wav", "vehicles/diprip_common/MediumCrash02.wav", "vehicles/diprip_common/MediumCrash04.wav" } }) sound.Add( { name = "airboat_engine_start", channel = CHAN_STATIC, volume = 0.8, soundlevel = SNDLVL_NORM, pitchstart = 95, pitchend = 105, sound = "vehicles/airboat/fan_motor_start1.wav" }) sound.Add( { name = "atv_downshift_to_1st", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/v8/first_rev.wav" }) sound.Add( { name = "hedgehog_secondgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Hedgehog/first.wav" }) sound.Add( { name = "atv_skid_normalfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_normalfriction.wav" }) sound.Add( { name = "atv_thirdgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/v8/first.wav" }) sound.Add( { name = "sedan_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/sincar/fourth_shift_accel_down.wav" }) sound.Add( { name = "airboat_fan_fullthrottle", channel = CHAN_STATIC, volume = 1, soundlevel = SNDLVL_NORM, pitchstart = 100, pitchend = 120, sound = "vehicles/airboat/fan_blade_fullthrottle_loop1.wav" }) sound.Add( { name = "apc_engine_idle", channel = CHAN_STATIC, volume = 0.7, soundlevel = 75, sound = "vehicles/apc/apc_idle1.wav" }) sound.Add( { name = "sedan_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/sincar/third_shift_accel_down.wav" }) sound.Add( { name = "hedgehog_rollover", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/vehicle_rollover2.wav", "vehicles/diprip_common/vehicle_rollover1.wav" } }) sound.Add( { name = "ratmobile_downshift_to_1st", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Ratmobile/first_rev.wav" }) sound.Add( { name = "atv_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/v8/v8_throttle_off_slow_loop2.wav" }) sound.Add( { name = "hedgehog_fourthgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Hedgehog/fourth_cruise_loop2.wav" }) sound.Add( { name = "ratmobile_secondgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Ratmobile/second.wav" }) sound.Add( { name = "chaos126p_downshift_to_2nd", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Chaos126p/first_rev.wav" }) sound.Add( { name = "atv_secondgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/v8/second.wav" }) sound.Add( { name = "chaos126p_rev", channel = CHAN_STATIC, volume = 0.9, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/Chaos126p/v8_rev_short_loop1.wav" }) sound.Add( { name = "atv_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/v8/first.wav" }) sound.Add( { name = "chaos126p_fourthgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Chaos126p/fourth_cruise_loop2.wav" }) sound.Add( { name = "apc_firstgear_resume", channel = CHAN_STATIC, volume = 0.85, soundlevel = 95, pitchstart = 100, pitchend = 100, sound = "vehicles/apc/apc_cruise_loop3.wav" }) sound.Add( { name = "sedan_downshift_to_1st", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/sincar/first.wav" }) sound.Add( { name = "chaos126p_firstgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Chaos126p/first.wav" }) sound.Add( { name = "chaos126p_secondgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Chaos126p/first.wav" }) sound.Add( { name = "chaos126p_thirdgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Chaos126p/first.wav" }) sound.Add( { name = "sedan_stall_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_off.wav" }) sound.Add( { name = "sedan_fourthgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/sincar/fourth_shift_accel_up.wav" }) sound.Add( { name = "chaos126p_fourthgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Chaos126p/fourth_cruise_loop2.wav" }) sound.Add( { name = "sedan_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/sincar/first_shift_accel_up.wav" }) sound.Add( { name = "chaos126p_engine_null", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "common/null.wav" }) sound.Add( { name = "sedan_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/sincar/car_stop.wav" }) sound.Add( { name = "hedgehog_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Hedgehog/v8_start_loop1.wav" }) sound.Add( { name = "atv_rollover", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_rollover2.wav", "vehicles/v8/vehicle_rollover1.wav" } }) sound.Add( { name = "atv_thirdgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/v8/third.wav" }) sound.Add( { name = "chaos126p_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/Chaos126p/idle.wav" }) sound.Add( { name = "hedgehog_fourthgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/Hedgehog/fourth_cruise_loop2.wav" }) sound.Add( { name = "hedgehog_start_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_no_gas_start.wav" }) sound.Add( { name = "apc_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 0.85, soundlevel = 95, pitchstart = 100, pitchend = 100, sound = "vehicles/apc/apc_idle1.wav" }) sound.Add( { name = "airboat_water_stopped", channel = CHAN_STATIC, volume = 0.5, soundlevel = 90, pitchstart = 100, pitchend = 100, sound = "vehicles/airboat/pontoon_stopped_water_loop1.wav" }) sound.Add( { name = "sedan_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/sincar/car_start_and_loop.wav" }) sound.Add( { name = "sedan_impact_heavy", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_impact_heavy2.wav", "vehicles/v8/vehicle_impact_heavy4.wav", "vehicles/v8/vehicle_impact_heavy3.wav", "vehicles/v8/vehicle_impact_heavy1.wav" } }) sound.Add( { name = "sedan_skid_normalfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_normalfriction.wav" }) sound.Add( { name = "hedgehog_skid_normalfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/diprip_common/skid_normalfriction.wav" }) sound.Add( { name = "sedan_engine_null", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "common/null.wav" }) sound.Add( { name = "hedgehog_thirdgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/Hedgehog/third.wav" }) sound.Add( { name = "chaos126p_rollover", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/diprip_common/vehicle_rollover2.wav", "vehicles/diprip_common/vehicle_rollover1.wav" } }) sound.Add( { name = "sedan_firstgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/sincar/first_level.wav" }) sound.Add( { name = "sedan_fourthgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/sincar/fourth_level.wav" })