sound.Add( { name = "tractor_engine_idle", channel = CHAN_STATIC, volume = 0.85, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/tractor/tractor_idle1.wav" }) sound.Add( { name = "tractor_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor/tractor_start_loop3.wav" }) sound.Add( { name = "tractor_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = "vehicles/tractor/tractor_shutdown.wav" }) sound.Add( { name = "tractor_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor/tractor_firstgear_loop1.wav" }) sound.Add( { name = "tractor_firstgear_resume", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor/tractor_cruise_loop3.wav" }) sound.Add( { name = "tractor_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor/tractor_idle1.wav" }) sound.Add( { name = "tractor_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/tractor/tractor_slowdown_fast_loop5.wav" }) sound.Add( { name = "tractor2_engine_idle", channel = CHAN_STATIC, volume = 0.85, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/tractor2/tractor3_idle1.wav" }) sound.Add( { name = "tractor2_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor2/tractor3_start_loop3.wav" }) sound.Add( { name = "tractor2_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = "vehicles/tractor2/tractor3_shutdown.wav" }) sound.Add( { name = "tractor2_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor2/tractor3_firstgear_loop1.wav" }) sound.Add( { name = "tractor2_firstgear_resume", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor2/tractor3_cruise_loop3.wav" }) sound.Add( { name = "tractor2_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor2/tractor3_idle1.wav" }) sound.Add( { name = "tractor2_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/tractor2/tractor3_slowdown_fast_loop5.wav" }) sound.Add( { name = "tractor3_engine_idle", channel = CHAN_STATIC, volume = 0.85, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/tractor3/tractor2_idle1.wav" }) sound.Add( { name = "tractor3_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor3/tractor2_start_loop3.wav" }) sound.Add( { name = "tractor3_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = "vehicles/tractor3/tractor2_shutdown.wav" }) sound.Add( { name = "tractor3_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor3/tractor2_firstgear_loop1.wav" }) sound.Add( { name = "tractor3_firstgear_resume", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor3/tractor2_cruise_loop3.wav" }) sound.Add( { name = "tractor3_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/tractor3/tractor2_idle1.wav" }) sound.Add( { name = "tractor3_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/tractor3/tractor2_slowdown_fast_loop5.wav" })